| Ability |
Mod |
Save |
| STR |
10 |
+0 |
+0
|
| DEX |
14 |
+2 |
+2
|
| CON |
12 |
+1 |
+1
|
| INT |
16 |
+3 |
+3
|
| WIS |
10 |
+0 |
+0
|
| CHA |
10 |
+0 |
+0
|
Medium
Humanoid (Any)
Armor Class
12
Hit Points
22
(4d8+4)
Proficiency Bonus
2
- Speed
- 30ft.
- Challenge
- 1/2 (XP 100)
- Skills
-
History +5,
Investigation +5
- Gear
- Pistol, Whip, Thieves tools
- Treasure Hunter
- The antiquarian has advantage on Intelligence (Investigation) checks made to detect the presence of secret doors and traps.
Actions
- Pistol
- Ranged Weapon Attack, one target, range 30/90 ft., +4 to hit, 1d10+2 piercing damage.
- Whip
- Melee Weapon Attack, one target, 10ft reach, +4 to hit, 1d4+2 slashing damage.
Spellcasting
- Intelligence
- Save DC 13, Spell Attack +5
- 2/day each:
- Identify, Find Traps, Knock
Antiquarians are highly educated treasure hunters often found in local markets bartering for ancient treasure sold by unwitting shopkeepers or following local legends to uncover artifacts that may or may not belong in a museum.