Brave New Vardia Humanoid Crew Cannoneer

creature

Cannoneer

Artillery Expert

Ability Mod Save
STR 14 +2 +2
DEX 16 +3 +3
CON 12 +1 +1
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0

Medium Humanoid (Any)

Armor Class 16 (Breastplate)

Hit Points 22 (4d8+4)

Proficiency Bonus 2

Speed
30ft.
Challenge
1/2 (XP 100)
Gear
Portable Cannon, Hammer (Mace), Breastplate, Tinker's tools
Heavy Weapons
The Cannoneer has advantage on attacks made with cannons and other similar large ranged weapons.

Actions

Hammer
Melee Weapon Attack, one target, 5ft. reach, +4 to hit, 1d6+2 bludgeoning damage.
Portable Cannon
Ranged Weapon Attack, one target, range 80/320 ft., +5 to hit, 1d12+3 bludgeoning damage.

Bonus Actions

Special Powder (3/day)
The Cannoneer can adjust a firearm or cannon it is touching. The next attack roll made with that firearm scores a Critical hit, as long as it hits the target.

Cannoneers are obsessed with iron and smokepowder and often covered in soot and gun oil. They proudly carry their portable cannon with them everywhere they go, so that they always have the ability to propel balls of iron into the faces of their enemies.

~ Written by a Human Being ~

This entry last updated Dec 4 2025

contact@blackfeathergames.com