Brave New Vardia Humanoid Crew Engineer

creature

Engineer

I'll patch it up

Ability Mod Save
STR 14 +2 +2
DEX 10 +0 +0
CON 14 +2 +2
INT 14 +2 +2
WIS 10 +0 +0
CHA 10 +0 +0

Medium Humanoid (Any)

Armor Class 10

Hit Points 26 (4d8+8)

Proficiency Bonus 2

Speed
30 ft.
Challenge
1/2 (XP 100)
Resistances
Lightning
Gear
Arc Generator, Wrench (Mace), Smith's tools, Carpenter's tools
Patch it up (1/day)
With tools in hand, the Engineer can spend 1 hour repairing a damaged object, vehicle, or structure that is composed at least partially of wood or metal. That object regains a number of hit points equal to half of its lost hit points. An object cannot be repaired by the engineer in this way again until after it has been fully repaired to its maximum hit points.
Construction (1/day)
With tools in hand and raw materials within range, the Engineer can spend 1 hour manufacturing an object composed at least partially of wood or metal no larger than a 5-foot Cube. The object can contain moving parts such as pulleys, wheels, bolts, and levers.

Actions

Wrench
Melee Weapon Attack, one target, 5ft. reach, +4 to hit, 1d6+2 bludgeoning damage.
Arc
Ranged Weapon Attack, one target, range 30/90 ft., +4 to hit, 1d12+2 lightning damage.

Reaction

Overload (3/day)
When the Engineer is hit by a melee attack from a creature within 5 feet of itself, the engineer can overload their Arc Generator, causing the attacker to take 2d4 lightning damage. If the attacker is Medium or smaller it is pushed 10 feet away from the Engineer.

Engineers are always keen to inspect machinery and mechanisms of every kind, and try to solve all of their problems with mechanical solutions. They often struggle with social interaction, preferring instead the cold mechanical logic of their contraptions.

~ Written by a Human Being ~

This entry last updated Dec 4 2025

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