| Ability |
Mod |
Save |
| STR |
14 |
+2 |
+2
|
| DEX |
10 |
+0 |
+0
|
| CON |
14 |
+2 |
+2
|
| INT |
14 |
+2 |
+2
|
| WIS |
10 |
+0 |
+0
|
| CHA |
10 |
+0 |
+0
|
Medium
Humanoid (Any)
Armor Class
10
Hit Points
26
(4d8+8)
Proficiency Bonus
2
- Speed
- 30 ft.
- Challenge
- 1/2 (XP 100)
- Resistances
-
Lightning
- Gear
- Arc Generator, Wrench (Mace), Smith's tools, Carpenter's tools
- Patch it up (1/day)
- With tools in hand, the Engineer can spend 1 hour repairing a damaged object, vehicle, or structure that is composed at least partially of wood or metal. That object regains a number of hit points equal to half of its lost hit points. An object cannot be repaired by the engineer in this way again until after it has been fully repaired to its maximum hit points.
- Construction (1/day)
- With tools in hand and raw materials within range, the Engineer can spend 1 hour manufacturing an object composed at least partially of wood or metal no larger than a 5-foot Cube. The object can contain moving parts such as pulleys, wheels, bolts, and levers.
Actions
- Wrench
- Melee Weapon Attack, one target, 5ft. reach, +4 to hit, 1d6+2 bludgeoning damage.
- Arc
- Ranged Weapon Attack, one target, range 30/90 ft., +4 to hit, 1d12+2 lightning damage.
Reaction
- Overload (3/day)
- When the Engineer is hit by a melee attack from a creature within 5 feet of itself, the engineer can overload their Arc Generator, causing the attacker to take 2d4 lightning damage. If the attacker is Medium or smaller it is pushed 10 feet away from the Engineer.
Engineers are always keen to inspect machinery and mechanisms of every kind, and try to solve all of their problems with mechanical solutions. They often struggle with social interaction, preferring instead the cold mechanical logic of their contraptions.