Brave New Vardia Humanoid Crew Guide

creature

Guide

Well-travelled Explorer

Ability Mod Save
STR 10 +0 +0
DEX 16 +3 +3
CON 16 +3 +3
INT 10 +0 +0
WIS 16 +3 +3
CHA 10 +0 +0

Medium Humanoid (Any)

Armor Class 14 (Leather)

Hit Points 30 (4d8+12)

Proficiency Bonus 2

Speed
30ft.
Challenge
1/2 (XP 100)
Skills
Survival +5
Gear
Machete (Shortsword), Shortbow, Leather Armor, Herbalism Kit
Pathfinder
The Guide can find a safe path through natural extremes. All friendly creatures that can see the Guide have advantage on ability checks and saving throws to navigate harsh environments or to resist the effects of harsh weather.
Herbal Remedy (1/Day)
While taking a short rest the Guide can prepare a herbal remedy. Any ally who regains hit points by spending Hit Dice at the end of the short rest loses one level of exhaustion.

Actions

Machete
Melee Weapon Attack, one target, 5ft. reach, +5 to hit, 1d6+3 slashing damage.
Shortbow
Ranged Weapon Attack, one target, 80/320ft. range, +5 to hit, 1d6+3 piercing damage.

Expert in navigation and the natural world, the guide is a well-traveled explorer, never content to sit in one place for long and most at home under an open sky. The guide will find the best route to any destination, and work to get everybody there alive.

~ Written by a Human Being ~

This entry last updated Feb 2 2026

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