Brave New Vardia Humanoid Crew Merchant

creature

Merchant

Travelling Trader

Ability Mod Save
STR 10 +0 +0
DEX 10 +0 +0
CON 10 +0 +0
INT 16 +3 +3
WIS 12 +1 +1
CHA 14 +2 +4

Medium Humanoid (Any)

Armor Class 10

Hit Points 18 (4d8)

Proficiency Bonus 2

Speed
30 ft.
Challenge
1/2 (XP 100)
Skills
Deception +4
Gear
Walking Stick (Rapier), Fine clothes, Ledger, Calligraphy Supplies
Credit Note (1/day)
The Merchant can subtract 20% (up to a maximum of 500gp) from any single transaction at a store.

Actions

Hidden Rapier
Melee Weapon Attack, one target, 5ft reach, +2 to hit, 1d8 piercing damage.

Spellcasting

Intelligence
Save DC 13, Spell Attack +5
At will:
Friends
2/day each:
Arcane Lock, Distort Value, Jim’s Glowing Coin
1/day:
Incite Greed

Shrewd and materialistic, merchants will turn any situation into a business opportunity that benefits them. Obsessed with the accumulation of funds, merchants are often found enjoying the luxurious side of life.

~ Written by a Human Being ~

This entry last updated Dec 7 2025

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