| Ability |
Mod |
Save |
| STR |
10 |
+0 |
+0
|
| DEX |
14 |
+2 |
+2
|
| CON |
10 |
+0 |
+0
|
| INT |
10 |
+0 |
+0
|
| WIS |
10 |
+0 |
+0
|
| CHA |
18 |
+4 |
+4
|
Medium
Humanoid (Any)
Armor Class
12
Hit Points
18
(4d8)
Proficiency Bonus
2
- Speed
- 30ft.
- Challenge
- 1/2 (XP 100)
- Skills
-
Persuasion +6,
Performance +6
- Gear
- Shortsword, Lute, Leather Armor
- Encourage
- While taking a short rest the Minstrel can improve the morale of one willing creature. That creature has a +1 bonus to all attack rolls, ability checks, and saving throws until the end of its next short rest. A creature encouraged by this feature cannot be encouraged again until it has completed a long rest.
Actions
- Shortsword
- Melee Weapon Attack, one target, 5ft., +4 to hit, 1d6+2 slashing damage.
Bonus Actions
- Distract (4/Day)
- The Minstrel distracts one creature that can hear or see it. Attack rolls against that creature have advantage until the start of its next turn.
Minstrels are charismatic performers who inspire and entertain, keeping morale high through music and camaraderie. Accomplished social facilitators, they know where to find the right people and how to bring them around to their own way of thinking.