| Ability |
Mod |
Save |
| STR |
10 |
+0 |
+0
|
| DEX |
8 |
-1 |
-1
|
| CON |
10 |
+0 |
+0
|
| INT |
16 |
+3 |
+3
|
| WIS |
18 |
+4 |
+6
|
| CHA |
10 |
+0 |
+0
|
Medium
Humanoid (Any)
Armor Class
13
(Chain Shirt)
Hit Points
18
(4d8)
Proficiency Bonus
2
- Speed
- 25 ft.
- Challenge
- 1/2 (XP 100)
- Skills
-
History +5
- Gear
- Old Faithful (any simple melee weapon), Chain Shirt
- Tall Tale (1/day)
- While taking a short rest the Old Timer can share a story of the past which contains a useful lesson for the youth of today. Any creature of the Old Timer’s choice who hears the story can choose to reroll one d20 test it makes before the end of its next Long Rest with a +5 bonus. The creature must use the new roll.
- Old Friend
- The Old Timer uses its Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls made with Old Faithful.
Actions
- Old Faithful
- Melee Weapon Attack, one target, 5ft. reach, +6 to hit, 1d6+4 bludgeoning damage.
Spellcasting
- Wisdom
- Save DC 14, Spell Attack +6
- At Will:
- Guidance
- 2/day each:
- Borrowed Knowledge, Enthrall
Old timers appear to be frail but they can be surprisingly effective in a fight, relying on wisdom accumulated through their long and no doubt interesting lives, rather than raw strength. Often to be found telling a story of dubious origin, they are well respected veterans of the sea.