Brave New Vardia Exotic Crew Powder Monkey

creature

Powder Monkey

Demolitions expert

Ability Mod Save
STR 14 +2 +2
DEX 18 +4 +6
CON 12 +1 +1
INT 8 -1 -1
WIS 10 +0 +0
CHA 10 +0 +0

Small Beast (Any Primate e.g. Chimpanzee or Lemur)

Armor Class 14

Hit Points 18 (4d8)

Proficiency Bonus 2

Speed
30ft., Climb 30ft.
Challenge
1/2 (XP 100)
Skills
Acrobatics +6
Languages
Understands common
Gear
Bombs, Bandolier, Flint & Steel
Slippery
The Powder Monkey can move through the space of any creature that is Huge or smaller. In addition, opportunity attacks made against the Powder Monkey have Disadvantage.

Actions

Wallop
Melee Weapon Attack, one target, 5ft. reach, +4 to hit, 5 (1d4+2) bludgeoning damage.
Throw bomb (4/day)
The Powder Monkey throws a bomb at a point up to 60 feet away, where it explodes and causes one of the listed effects, depending on the ammunition type. It’s not clear how they keep making these bombs, but they always seem to find a way.

Ammunition

Fire bomb
Each creature in a 15-foot-radius Sphere makes a DC 14 Dexterity saving throw, taking 7 (2d6) Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren’t being worn or carried start burning.
Nail bomb
Each creature in a 15-foot-radius Sphere makes a DC 14 Dexterity saving throw, taking 9 (2d8) piercing damage on a failed save or half as much damage on a successful one.
Flash bang
Each creature in a 30-foot-radius Sphere makes a DC 14 Constitution saving throw. On a failed save, a target is Blinded and Deafened until the end of its next turn.

It appears that somebody thought it was a good idea to give a monkey access to explosives, which is an act they might have lived to regret. Chaotic, mischievous, and quick to anger, the powder monkey could be a useful but unpredictable ally.

~ Written by a Human Being ~

This entry last updated Jan 22 2026

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