| Ability |
Mod |
Save |
| STR |
14 |
+2 |
+2
|
| DEX |
14 |
+2 |
+2
|
| CON |
14 |
+2 |
+2
|
| INT |
14 |
+2 |
+2
|
| WIS |
10 |
+0 |
+0
|
| CHA |
12 |
+1 |
+1
|
Medium
Humanoid (Any)
Armor Class
16
(Breastplate)
Hit Points
26
(4d8+8)
Proficiency Bonus
2
- Speed
- 30 ft.
- Challenge
- 1/2 (XP 100)
- Skills
-
Acrobatics +4
- Gear
- Pistol, Breastplate, Rocket pack, Tinker's tools
Actions
- Pistol Whip
- Melee Weapon Attack, one target, 5ft. reach, +4 to hit, 1d4+2 bludgeoning damage.
- Pistol Shot
- Ranged Weapon Attack, one target, range 30/90 ft., +4 to hit, 1d10+2 Piercing damage.
Bonus Actions
- Rocketeer (5/day)
- For 1 minute, the Rocketeer gains a Fly Speed of 60 feet and can hover. However, every time they land on solid ground they must succeed on a DC 14 Dexterity saving throw or take 1d6 bludgeoning damage and fall prone.
Rocketeers are singularly focused on developing reliable rocket propulsion, convinced it is the future of transportation. However, they often injure themselves in their pursuit of this unreliable method of getting around.