Brave New Vardia Humanoid Crew Shaman

creature

Shaman

Spirit Healer

Ability Mod Save
STR 10 +0 +0
DEX 16 +3 +3
CON 12 +1 +1
INT 10 +0 +0
WIS 10 +0 +0
CHA 14 +2 +2

Medium Humanoid (Any)

Armor Class 17

Hit Points 22 (4d8+1)

Proficiency Bonus 2

Speed
30 ft.
Challenge
1/2 (XP 100)
Skills
Stealth +5
Gear
Scimitar, Shield, Blowgun, Herbalism Kit
Unarmored Defense
While the shaman is wearing no armor its AC includes its Charisma modifier.

Actions

Scimitar
Melee Attack Roll, one target, 5ft. reach, +5 to hit, 1d6+3 slashing damage.
Blowgun
Ranged Weapon Attack, one target, range 25/100 ft., +5 to hit, 4 piercing damage.
Bellyburst Poison (2/day)
The Shaman makes a blowgun attack with a poisoned dart. On a hit the target must succeed on a DC 15 Constitution saving throw or have the Poisoned condition until the end of its next turn. The creature also has the Incapacitated and Blinded conditions while Poisoned in this way, as it vomits uncontrollably.

Bonus Actions

Spirit Healing (3/Day). The shaman touches another creature. The target regains 11 (1d8 + 2) Hit Points and is cured of one disease or the Poisoned condition.

Spellcasting

Charisma
Save DC 12, Spell Attack +4
At Will:
Druidcraft
2/day each:
Absorb Elements, Entangle

Shamans of the Mor-Kuura (Life Speaker) Tradition focus on four pillars: martial prowess, druidic magic, spiritual healing, and poisons. They live in small communities on the fringes of civilization and feel most at home in the wilds.

~ Written by a Human Being ~

This entry last updated Feb 18 2026

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