| Ability |
Mod |
Save |
| STR |
10 |
+0 |
+0
|
| DEX |
16 |
+3 |
+3
|
| CON |
12 |
+1 |
+1
|
| INT |
10 |
+0 |
+0
|
| WIS |
10 |
+0 |
+0
|
| CHA |
14 |
+2 |
+2
|
Medium
Humanoid (Any)
Armor Class
17
Hit Points
22
(4d8+1)
Proficiency Bonus
2
- Speed
- 30 ft.
- Challenge
- 1/2 (XP 100)
- Skills
-
Stealth +5
- Gear
- Scimitar, Shield, Blowgun, Herbalism Kit
- Unarmored Defense
- While the shaman is wearing no armor its AC includes its Charisma modifier.
Actions
- Scimitar
- Melee Attack Roll, one target, 5ft. reach, +5 to hit, 1d6+3 slashing damage.
- Blowgun
- Ranged Weapon Attack, one target, range 25/100 ft., +5 to hit, 4 piercing damage.
- Bellyburst Poison (2/day)
- The Shaman makes a blowgun attack with a poisoned dart. On a hit the target must succeed on a DC 15 Constitution saving throw or have the Poisoned condition until the end of its next turn. The creature also has the Incapacitated and Blinded conditions while Poisoned in this way, as it vomits uncontrollably.
Bonus Actions
Spirit Healing (3/Day). The shaman touches another creature. The target regains 11 (1d8 + 2) Hit Points and is cured of one disease or the Poisoned condition.
Spellcasting
- Charisma
- Save DC 12, Spell Attack +4
- At Will:
- Druidcraft
- 2/day each:
- Absorb Elements, Entangle
Shamans of the Mor-Kuura (Life Speaker) Tradition focus on four pillars: martial prowess, druidic magic, spiritual healing, and poisons. They live in small communities on the fringes of civilization and feel most at home in the wilds.