Brave New Vardia Exotic Crew Ship Cat

creature

Ship Cat

Honorary Sailor

Ability Mod Save
STR 8 -1 -1
DEX 16 +3 +3
CON 12 +1 +1
INT 12 +1 +1
WIS 14 +2 +2
CHA 10 +0 +0

Tiny Beast

Armor Class 13

Hit Points 14 (4d4+4)

Proficiency Bonus 2

Speed
40ft., Climb 40ft.
Challenge
1/2 (XP 100)
Skills
Acrobatics +5
Senses
Darkvision 60 ft.
Languages
Understands common but cannot speak
Pounce
The Ship cat can Long Jump or High Jump up to 40 feet with or without a running start.
Keen Smell
The Ship cat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Scratch
Melee Weapon Attack, one target, 5ft., +5 to hit, 7 (1d6+3) slashing damage.
Frenzy (Recharge 5-6)
The Ship Cat makes three Scratch attacks

Taking on the attitude and personality of its crew, a ship cat spends most of its time sleeping or catching rats. Although it is naturally inclined to avoid danger, when given no choice a ship cat can make any creature regret getting in it’s way.

~ Written by a Human Being ~

This entry last updated Jan 22 2026

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