| Ability |
Mod |
Save |
| STR |
10 |
+0 |
+0
|
| DEX |
14 |
+2 |
+2
|
| CON |
10 |
+0 |
+0
|
| INT |
10 |
+0 |
+0
|
| WIS |
12 |
+1 |
+1
|
| CHA |
16 |
+3 |
+5
|
Medium
Fey
Armor Class
12
Hit Points
18
(4d8)
Proficiency Bonus
2
- Speed
- 30ft., Swim 30ft.
- Challenge
- 1/2 (XP 100)
- Skills
-
Persuasion +5
- Senses
- Darkvision 120ft.
- Amphibious
- The Siren can breathe air and water.
Actions
- Claws
- Melee Weapon Attack, one target, 5ft reach, +4 to hit, 5 (1d4+2) slashing damage.
- Hypnotize
- The Siren touches one Humanoid or Fey within 5 feet. The creature must succeed on a DC 13 Charisma saving throw or become Incapacitated until the end of its next turn, staring lovingly at the Siren.
Spellcasting
- Charisma
- Save DC 13, Spell Attack +5
- At Will:
- Message
- 2/day each:
- Animal Friendship, Charm person, Enthrall.
Although humanoid in appearance, sirens are of Fey origins. They are androgynous social chameleons, able to act in ways that others find appealing, and prone to getting what they want.