Brave New Vardia Exotic Crew Spirit

creature

Spirit

Ability Mod Save
STR 6 -2 -2
DEX 16 +3 +3
CON 6 -2 -2
INT 10 +0 +0
WIS 10 +0 +0
CHA 16 +3 +5

Medium Undead

Armor Class 13

Hit Points 10 (4d8-8)

Proficiency Bonus 2

Speed
30ft., Fly 30ft. (hover)
Challenge
1/2 (XP 100)
Skills
Stealth +5
Resistances
Bludgeoning, piercing, and slashing from nonmagical attacks
Senses
Darkvision 60ft.
Incorporeal Movement
The Spirit can move through other creatures and objects as if they were Difficult Terrain. It can end its turn inside a creature or object.
Shipbound
The Spirit is bound to a ship on the Material Plane and cannot move more than 1 mile from that ship. If the Spirit dies it reforms 1d4 days later at the ship it is bound to. If that ship is completely destroyed, the Spirit cannot reform.

Actions

Fade
The Spirit casts Invisibility on itself, requiring no spell components.
Etherealness
The Spirit casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The Spirit is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane, with one exception: While in the Border Ethereal, the Spirit can interact with the Material Plane with its innate spellcasting feature.

Innate Spellcasting

Charisma
Save DC 13, Spell Attack +5
At Will:
Dancing lights, Gust, Mage Hand
2/day each:
Cause Fear, Disguise Self

Bound to a ship, a spirit is sometimes created from the essence of a long-dead sailor who served and died aboard. In other cases, a ship spirit can be the manifestation of the personality of the ship itself, an amalgam of all who have sailed aboard it.

~ Written by a Human Being ~

This entry last updated Jan 22 2026

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