| Ability |
Mod |
Save |
| STR |
10 |
+0 |
+0
|
| DEX |
10 |
+0 |
+0
|
| CON |
10 |
+0 |
+0
|
| INT |
16 |
+3 |
+5
|
| WIS |
12 |
+1 |
+1
|
| CHA |
14 |
+2 |
+2
|
Medium
Humanoid (Any)
Armor Class
10
Hit Points
18
(4d8)
Proficiency Bonus
2
- Speed
- 30ft.
- Challenge
- 1/2 (XP 100)
- Skills
-
Nature +5
- Gear
- Spyglass, Navigator's Tools
- Starsight
- The Starseer knows exactly where it is located on the material plane, as long as it can clearly see the stars in the night sky.
Actions
- Illuminate
- Melee or Ranged Attack Roll, one target, 5ft. reach or range 120ft., +5 to hit, 1d4+3 radiant damage. On a hit, the target emits Dim Light in a 10-foot radius.
Spellcasting
- Intelligence
- Save DC 13, Spell Attack +5
- At Will:
- Dancing lights
- 2/day each:
- Color Spray, Faerie Fire
Starseers are divinely blessed navigators able to harness astral magic, granting them an innate connection to the stars and the astral plane. They are often aloof and introspective, constantly musing on the strands of fate that guide them.