Brave New Vardia Exotic Crew Steelbeard

creature

Steelbeard

Automated Admiral

Ability Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 16 +3 +5
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0

Medium Construct (Any)

Armor Class 17 (natural armor)

Hit Points 30 (4d8+12)

Proficiency Bonus 2

Speed
30 ft., Climb 30 ft.
Challenge
1/2 (XP 100)
Skills
Athletics +5
Immunities
Poisoned, Poison, Disease
Senses
Darkvision 60 ft.
Gear
Scimitar, Flintlock (Pistol)
Mechanical Nature
The Steelbeard doesn’t need to eat, drink, or breathe.
Bottom Treader
The Steelbeard cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet.

Actions

Scimitar
Melee Weapon Attack, one target, 5ft. reach, +5 to hit, 7 (1d6+3) slashing damage.
Flintlock
Ranged Weapon Attack, one target, range 30/90 ft., +2 to hit, 6 (1d10) piercing damage.
YAAAAARRRRR! (2/day)
The Steelbeard emits a battlecry. An aura radiates from the Steelbeard in a 30-foot Emanation for 1 minute. While in the aura, the Steelbeard and its allies have Resistance to Bludgeoning, Piercing, and Slashing from nonmagical attacks.

A construct whose purpose is to be the most stereotypical pirate ever, the Steelbeard ruthlessly pursues any opportunity to loot and plunder. The eyepatch is purely cosmetic.

~ Written by a Human Being ~

This entry last updated Jan 22 2026

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