| Ability |
Mod |
Save |
| STR |
16 |
+3 |
+3
|
| DEX |
10 |
+0 |
+0
|
| CON |
16 |
+3 |
+5
|
| INT |
10 |
+0 |
+0
|
| WIS |
10 |
+0 |
+0
|
| CHA |
10 |
+0 |
+0
|
Medium
Construct (Any)
Armor Class
17
(natural armor)
Hit Points
30
(4d8+12)
Proficiency Bonus
2
- Speed
- 30 ft., Climb 30 ft.
- Challenge
- 1/2 (XP 100)
- Skills
-
Athletics +5
- Immunities
-
Poisoned,
Poison,
Disease
- Senses
- Darkvision 60 ft.
- Gear
- Scimitar, Flintlock (Pistol)
- Mechanical Nature
- The Steelbeard doesn’t need to eat, drink, or breathe.
- Bottom Treader
- The Steelbeard cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet.
Actions
- Scimitar
- Melee Weapon Attack, one target, 5ft. reach, +5 to hit, 7 (1d6+3) slashing damage.
- Flintlock
- Ranged Weapon Attack, one target, range 30/90 ft., +2 to hit, 6 (1d10) piercing damage.
- YAAAAARRRRR! (2/day)
- The Steelbeard emits a battlecry. An aura radiates from the Steelbeard in a 30-foot Emanation for 1 minute. While in the aura, the Steelbeard and its allies have Resistance to Bludgeoning, Piercing, and Slashing from nonmagical attacks.
A construct whose purpose is to be the most stereotypical pirate ever, the Steelbeard ruthlessly pursues any opportunity to loot and plunder. The eyepatch is purely cosmetic.