Brave New Vardia Humanoid Crew Stowaway

creature

Stowaway

Little Scamp

Ability Mod Save
STR 10 +0 +0
DEX 16 +3 +5
CON 10 +0 +0
INT 10 +0 +0
WIS 14 +2 +2
CHA 12 +1 +1

Small Humanoid (Any)

Armor Class 13

Hit Points 18 (4d8)

Proficiency Bonus 2

Speed
30ft.
Challenge
1/2 (XP 100)
Skills
Sleight of hand +5
Gear
Dagger, Sling, Thieves' tools

Actions

Dagger
Melee Weapon Attack, one target, 5ft. reach, +5 to hit, 1d4+3 slashing damage.
Sling
Ranged Weapon Attack, one target, 30/120 ft range, +5 to hit, 1d4+3 bludgeoning damage.
Escape Artist (3/day)
The Stowaway escapes from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.

Bonus Actions

Survival Instinct
The Stowaway takes the Disengage or Hide action.

Trying to find a better life, the stowaway is an evasive scoundrel used to a life on the road. Valuing their freedom above all else, they will do anything to avoid captivity.

~ Written by a Human Being ~

This entry last updated Dec 7 2025

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