| Ability |
Mod |
Save |
| STR |
10 |
+0 |
+0
|
| DEX |
16 |
+3 |
+5
|
| CON |
10 |
+0 |
+0
|
| INT |
10 |
+0 |
+0
|
| WIS |
14 |
+2 |
+2
|
| CHA |
12 |
+1 |
+1
|
Small
Humanoid (Any)
Armor Class
13
Hit Points
18
(4d8)
Proficiency Bonus
2
- Speed
- 30ft.
- Challenge
- 1/2 (XP 100)
- Skills
-
Sleight of hand +5
- Gear
- Dagger, Sling, Thieves' tools
Actions
- Dagger
- Melee Weapon Attack, one target, 5ft. reach, +5 to hit, 1d4+3 slashing damage.
- Sling
- Ranged Weapon Attack, one target, 30/120 ft range, +5 to hit, 1d4+3 bludgeoning damage.
- Escape Artist (3/day)
- The Stowaway escapes from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.
Bonus Actions
- Survival Instinct
- The Stowaway takes the Disengage or Hide action.
Trying to find a better life, the stowaway is an evasive scoundrel used to a life on the road. Valuing their freedom above all else, they will do anything to avoid captivity.