Brave New Vardia Humanoid Crew Tourist

creature

Tourist

Optimistic Traveller

Ability Mod Save
STR 10 +0 +0
DEX 10 +0 +0
CON 12 +1 +1
INT 10 +0 +0
WIS 12 +1 +1
CHA 16 +3 +3

Medium Humanoid (Any)

Armor Class 10

Hit Points 22 (4d8+4)

Proficiency Bonus 2

Speed
30 ft.
Challenge
1/2 (XP 100)
Skills
Persuasion +5
Gear
Backpack, Map, Journal
Universal Translator
Through shouting and gestures, the tourist can communicate simple ideas with all creatures.

Actions

Slap
Melee Weapon Attack, one target, 5ft reach, +2 to hit, 1 bludgeoning damage.
Just the thing! (1/Day)
The Tourist has an uncanny knack for finding exactly the item they need packed at the top of their backpack. As an action the tourist can produce a tiny manufactured, generic, nonmagical item that weighs 10 pounds or less and is worth 100 gp or less such as a magnifying glass, a lantern, a crowbar, a tent, fishing tackle, a mirror, or anything else that might justifiably be found in the backpack of a well-prepared tourist.
Protect Me! (5/day)
The Tourist is protected by a willing friendly creature within 5 feet of itself. At the start of each of its turns the Tourist gains half cover and 10 Temporary Hit Points until it ends its turn more than 5 feet away from the friendly creature.

Reactions

Plot Armor (3/Day)
When the Tourist fails a saving throw, they can choose to succeed instead.

A Tourist is completely oblivious to danger, consumed by excitement and optimism. They wander through hostile lands remaining unscathed through a combination of impossible luck and being well prepared for any eventuality.

~ Written by a Human Being ~

This entry last updated Jan 22 2026

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