Weave Relics Magic Items Galvanic Stones

item

Galvanic Stones

Magnetic gray stones

Attunement

  1. Galvanic Magic

Spellcasting focus. Requires attunement by a spellcaster.

Polished gray stones that constantly revolve around each other. They hover in the air, always at least 1 inch away from any other surface and always moving.

The lodestones must be held in orbit around your body for 1 hour as you twist and gyrate to keep them magnetically attracted to a part of your body. At the end of the duration you must make a DC 20 Dexterity saving throw.

On a failed save the lodestones emit a burst of lightning causing you to take 3d6 lightning damage and leaving you stunned for 1 hour. If you fail to attune you cannot attempt to do so again until you have finished a long rest. On a successful save you attune to the lodestones which now orbit and flicker around your body. While attuned to the lodestones you gain the following features.

Weavesense
You sense the direction and distance to the stones at all times. This effect ends if another creature attunes to it.
Galvanic Magic
You gain knowledge of Galvanic spells which you can cast with your available spell slots. The lodestones must be orbiting you to cast these spells.
Conductive Shield
While the lodestones orbit you, you have +1 AC, you are resistant to lightning damage, and you can hover.
Repulsion
While the stones orbit you, you can use your action to grant yourself a flying speed equal to your walking speed until the start of your next turn.

Related Documents

Galvanic Magic

Attuning to the Galvanic Stones grants you knowledge of Galvanic spells which are themed around chaotic lightning, the crack of thunder, and bursts of intense speed. The stones must be held in the hand to cast these spells.

  1. Jolt (Evocation cantrip)
    Spell cantrip
  2. Arc (Evocation cantrip)
    Spell cantrip
  3. Voltaic Sentinel (1st-level conjuration)
    Spell 1st
  4. Thunder Strike (1st-level evocation)
    Spell 1st
  5. Ball Lightning (2nd-level evocation)
    Spell 2nd
  6. Magnetize (2nd-level evocation)
    Spell 2nd
  7. Sap (3rd-level evocation)
    Spell 3rd
  8. Flicker (3rd-level evocation)
    Spell 3rd
  9. Overcharge (4th-level transmutation)
    Spell 4th
  10. Soar (4th-level evocation)
    Spell 4th
  11. Power Sink (5th-level evocation)
    Spell 5th
  12. Tempest (6th-level transmutation)
    Spell 6th
  13. Static Cage (7th-level evocation)
    Spell 7th
  14. Lightning Rod (8th-level evocation)
    Spell 8th
  15. Nimbus (9th-level evocation)
    Spell 9th

~ Written by a Human Being ~

This entry last updated Jun 1 2025

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