A magical ice crystal
Attunement
A small shard of deep blue ice inside a thick tube of glass, attached to an iron chain. Unless covered with an insulating material, The shard emits an aura of extreme cold in a 5-foot radius around itself.
The shard must be held in the hand for 1 hour while blue tendrils of ice travel up your arm and spread over your body. At the end of the duration you must make a DC 20 Constitution saving throw.
On a failed save the shard releases a burst of ice crystals causing you to take 4d6 cold damage. In addition, you are frozen in ice and become petrified for 1 hour. If you fail to attune you cannot attempt to do so again until you have finished a long rest. On a successful save you attune to the shard. While attuned to the shard you gain the following features.
Last updated Jun 1 2025