Weave Relics Magic Items Toxic Gland

item

Toxic Gland

Tiny gland oozing black oil

Attunement

  1. Toxic Magic

Spellcasting focus. Requires attunement by a spellcaster.

A soft fleshy gland that emits a thick corrosive ichor when squeezed, seemingly without limit.

You must swallow poison milked from the gland and then fight to survive its effects. You are subject to the poisoned condition for 8 hours and fall unconscious for the duration. Nothing can remove this poison from you. At the end of the duration you must make a DC 20 Constitution saving throw.

On a failed save you take 4d6 poison damage and your maximum hit points are permanently reduced by 1d4. If you fail to attune you cannot attempt to do so again until you have finished a long rest. On a successful save you attune to the gland. While attuned to the gland you gain the following features.

Weavesense
You sense the direction and distance to the gland at all times. This effect ends if another creature attunes to it.
Toxic Magic
You gain knowledge of Toxic spells which you can cast with your available spell slots. The gland must be held in the hand to cast these spells.
Vaccinated
You are immune to disease and poison while you have the gland in your possession.
Weedkiller
As an action while holding the gland you can cause it to produce a thin putrid gas in a 10-foot radius around itself, causing non magical plant life in the area to instantaneously wither and die and creatures to be repulsed by the stench.

Related Documents

Toxic Magic

Attuning to the Toxic Gland grants you knowledge of Toxic spells which are concerned with acids, poisons, and corrosion. The gland must be held in the hand to cast these spells.

  1. Mucus (Evocation cantrip)
    Spell cantrip
  2. Caustic Spit (Evocation cantrip)
    Spell cantrip
  3. Enzyme (1st-level evocation)
    Spell 1st
  4. Poison Cloud (1st-level transmutation)
    Spell 1st
  5. Reactive Spray (2nd-level transmutation)
    Spell 2nd
  6. Foul Breath (2nd-level necromancy)
    Spell 2nd
  7. Acid Spray (3rd-level evocation)
    Spell 3rd
  8. Stinger (3rd-level necromancy)
    Spell 3rd
  9. Weaken (4th-level evocation)
    Spell 4th
  10. Dissolving Grasp (4th-level transmutation)
    Spell 4th
  11. Caustic Solvent (5th-level transmutation)
    Spell 5th
  12. Ooze (6th-level transmutation)
    Spell 6th
  13. Acid Storm (7th-level conjuration)
    Spell 7th
  14. Acrid Deluge (8th-level evocation)
    Spell 8th
  15. Vitriolic Globule (9th-level evocation)
    Spell 9th

~ Written by a Human Being ~

This entry last updated Jun 1 2025

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