7th-level transmutation
You point at an unoccupied space on the ground within range. The ground in a 30-foot radius around the point you choose produces twisting roots, turning it into difficult terrain for creatures other than you. When you cast this spell, and as a bonus action on each of your turns thereafter, you can choose one creature on this difficult terrain to make a Dexterity saving throw. On a failed save the target takes 6d6 bludgeoning damage and if it is Huge or smaller it is restrained until the spell ends, wrapped in a sticky pseudopod. On a successful save the target takes half as much damage and is not restrained. A restrained target takes 4d6 acid damage at the end of each of its turns.
A restrained target or another creature within 5 feet of a restrained target can use its action to make a Strength (Athletics) check against your spell save DC. On a success, the target escapes and is no longer restrained.
Last updated Oct 24 2024 @ 11:58
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