Weave Relics

Nine mythical items that grant access to 140 new spells

When the eruption of reality settled into the planes of existence, the magic of creation stretched and warped under the strain. These ripples echo through the multiverse to this day as wild magic. But some coalesced into Weave Relics, objects of unprecedented power that defy the accepted understanding of spell craft. With this book their secrets are now laid bare, granting powerful abilities and new spells to anyone daring enough to wield them.

Table of Contents
  1. The Weave Relics
  2. Chrono Magic
  3. Cinder Magic
  4. Dark Magic
  5. Galvanic Magic
  6. Radiant Magic
  7. Subtle Magic
  8. Toxic Magic
  9. Verdant Magic
  10. Winter Magic
- Weave Relics -
When the eruption of reality settled into the planes of existence, the magic of creation stretched and warped under the strain. These ripples echo through the multiverse to this day as wild magic. But some coalesced into Weave Relics, objects of unprecedented power that defy the accepted understanding of spell craft. With this book their secrets are now laid bare, granting powerful abilities and new spells to anyone daring enough to wield them.

The Weave Relics

  1. Chronometer

  2. Cinder Stone

  3. Dark Heart

  4. Galvanic Stones

  5. Radiant Crown

  6. Subtle Bell

  7. Toxic Gland

  8. Verdant Wand

  9. Winter Shard

Chrono Magic

Attuning to the Chronometer grants you knowledge of Chrono spells which are themed around time and spacial distortion. The chronometer must be held in the hand to cast these spells.

  1. Displace (Conjuration cantrip)
    conjuration cantrip
  2. Hiatus (Transmutation cantrip)
    transmutation cantrip
  3. Impetus (1st-level transmutation)
    transmutation 1st
  4. Blink Strike (1st-level conjuration)
    conjuration 1st
  5. Propel (2nd-level evocation)
    evocation 2nd
  6. Residual Echo (2nd-level divination)
    divination 2nd
  7. Arcane Aperture (3rd-level conjuration)
    conjuration 3rd
  8. Entropy (3rd-level necromancy)
    necromancy 3rd
  9. Reconstruct (4th-level enchantment)
    enchantment 4th
  10. Trapdoor (4th-level conjuration)
    conjuration 4th
  11. Evasiveness (5th-level abjuration)
    abjuration 5th
  12. Procrastination (6th-level evocation)
    evocation 6th
  13. Avert Fate (7th-level divination)
    divination 7th
  14. Beckon (8th-level conjuration)
    conjuration 8th
  15. Paradox (9th-level transmutation)
    transmutation 9th

Cinder Magic

Attuning to the Cinder Stone grants you knowledge of Cinder spells which are themed around heat and flames. The stone must be held in the hand to cast these spells.

  1. Hot Hands (Transmutation cantrip)
    transmutation cantrip
  2. Ring of Fire (Evocation cantrip)
    evocation cantrip
  3. Cinder Shield (1st-level conjuration)
    conjuration 1st
  4. Ignition (1st-level evocation)
    evocation 1st
  5. Ember Burst (2nd-level evocation)
    evocation 2nd
  6. Sabotage (2nd-level evocation)
    evocation 2nd
  7. Wildfire (3rd-level conjuration)
    conjuration 3rd
  8. Molten Beam (3rd-level evocation)
    evocation 3rd
  9. Surge (4th-level evocation)
    evocation 4th
  10. Infernal Vent (4th-level evocation)
    evocation 4th
  11. Pyre (5th-level conjuration)
    conjuration 5th
  12. Phoenix Dive (6th-level evocation)
    evocation 6th
  13. Hearthlight (7th-level enchantment)
    enchantment 7th
  14. Dancing Fire (8th-level conjuration)
    conjuration 8th
  15. Supernova (9th-level evocation)
    evocation 9th

Dark Magic

Attuning to the Dark Heart grants you knowledge of Dark spells which are themed around death, undeath, and shadows. The heart must be held in the hand to cast these spells.

  1. Dark Arts (Necromancy cantrip)
    necromancy cantrip
  2. Fatigue (Necromancy cantrip)
    necromancy cantrip
  3. Cloak (1st-level transmutation)
    transmutation 1st
  4. Amputate (1st-level transmutation)
    transmutation 1st
  5. Life Siphon (1st-level necromancy)
    necromancy 1st
  6. Death Grip (2nd-level evocation)
    evocation 2nd
  7. Devouring Swarm (2nd-level evocation)
    evocation 2nd
  8. Grasping Shadows (2nd-level transmutation)
    transmutation 2nd
  9. Blood Rain (3rd-level necromancy)
    necromancy 3rd
  10. Bloodstone (3rd-level conjuration)
    conjuration 3rd
  11. Maddening Chorus (3rd-level enchantment)
    enchantment 3rd
  12. Shadow Puppet (4th-level necromancy)
    necromancy 4th
  13. Ink (4th-level transmutation)
    transmutation 4th
  14. Brand (5th-level enchantment)
    enchantment 5th
  15. Essence Transfer (5th-level necromancy)
    necromancy 5th
  16. Soul Shield (6th-level evocation)
    evocation 6th
  17. Ill Fortune (7th-level enchantment)
    enchantment 7th
  18. Ravages of Time (8th-level necromancy)
    necromancy 8th
  19. Skeleton Horde (9th-level necromancy)
    necromancy 9th

Galvanic Magic

Attuning to the Galvanic Stones grants you knowledge of Galvanic spells which are themed around chaotic lightning, the crack of thunder, and bursts of intense speed. The stones must be held in the hand to cast these spells.

  1. Jolt (Evocation cantrip)
    evocation cantrip
  2. Arc (Evocation cantrip)
    evocation cantrip
  3. Voltaic Sentinel (1st-level conjuration)
    conjuration 1st
  4. Thunder Strike (1st-level evocation)
    evocation 1st
  5. Ball Lightning (2nd-level evocation)
    evocation 2nd
  6. Magnetize (2nd-level evocation)
    evocation 2nd
  7. Sap (3rd-level evocation)
    evocation 3rd
  8. Flicker (3rd-level evocation)
    evocation 3rd
  9. Overcharge (4th-level transmutation)
    transmutation 4th
  10. Soar (4th-level evocation)
    evocation 4th
  11. Power Sink (5th-level evocation)
    evocation 5th
  12. Tempest (6th-level transmutation)
    transmutation 6th
  13. Static Cage (7th-level evocation)
    evocation 7th
  14. Lightning Rod (8th-level evocation)
    evocation 8th
  15. Nimbus (9th-level evocation)
    evocation 9th

Radiant Magic

Attuning to the Radiant Crown grants you knowledge of Radiant spells which can both preserve and destroy with glorious light. The crown must be worn on the head to cast these spells.

  1. Halt (Enchantment cantrip)
    enchantment cantrip
  2. Rebuke (Evocation cantrip)
    evocation cantrip
  3. Bright Spear (1st-level conjuration)
    conjuration 1st
  4. Divine Light (1st-level evocation)
    evocation 1st
  5. Battle Hymn (2nd-level abjuration)
    abjuration 2nd
  6. Consecrate (2nd-level abjuration)
    abjuration 2nd
  7. Bastion (3rd-level abjuration)
    abjuration 3rd
  8. Seeker (3rd-level evocation)
    evocation 3rd
  9. Essence Bolt (4th-level evocation)
    evocation 4th
  10. Overwhelming Glory (4th-level conjuration)
    conjuration 4th
  11. Dome of Protection (5th-level evocation)
    evocation 5th
  12. Heavenly Pillar (5th-level evocation)
    evocation 5th
  13. Lightbringer (6th-level enchantment)
    enchantment 6th
  14. Breath of Life (7th-level evocation)
    evocation 7th
  15. Power Word Glory (8th-level enchantment)
    enchantment 8th
  16. Mass Renewal (9th-level transmutation)
    transmutation 9th

Subtle Magic

Attuning to the Subtle Bell grants you knowledge of Subtle spells which draw on the realm of dreams, misdirection, and trickery. The bell must be held in the hand to cast these spells.

  1. Resonance (Enchantment cantrip)
    enchantment cantrip
  2. Soul Darts (Conjuration cantrip)
    conjuration cantrip
  3. Obscura (1st-level necromancy)
    necromancy 1st
  4. Misdirection (1st-level illusion)
    illusion 1st
  5. Slumber (2nd-level enchantment)
    enchantment 2nd
  6. Spectral Wounds (2nd-level illusion)
    illusion 2nd
  7. Delirium (3rd-level enchantment)
    enchantment 3rd
  8. Passenger (3rd-level divination)
    divination 3rd
  9. Cheat Death (4th-level illusion)
    illusion 4th
  10. Sleepwalk (4th-level enchantment)
    enchantment 4th
  11. Phantasmal Foe (5th-level illusion)
    illusion 5th
  12. Decoy (6th-level illusion)
    illusion 6th
  13. Lullaby (7th-level enchantment)
    enchantment 7th
  14. Fugue (8th-level enchantment)
    enchantment 8th
  15. Uncertainty (9th-level conjuration)
    conjuration 9th

Toxic Magic

Attuning to the Toxic Gland grants you knowledge of Toxic spells which are concerned with acids, poisons, and corrosion. The gland must be held in the hand to cast these spells.

  1. Mucus (Evocation cantrip)
    evocation cantrip
  2. Caustic Spit (Evocation cantrip)
    evocation cantrip
  3. Enzyme (1st-level evocation)
    evocation 1st
  4. Poison Cloud (1st-level transmutation)
    transmutation 1st
  5. Reactive Spray (2nd-level transmutation)
    transmutation 2nd
  6. Foul Breath (2nd-level necromancy)
    necromancy 2nd
  7. Acid Spray (3rd-level evocation)
    evocation 3rd
  8. Stinger (3rd-level necromancy)
    necromancy 3rd
  9. Weaken (4th-level evocation)
    evocation 4th
  10. Dissolving Grasp (4th-level transmutation)
    transmutation 4th
  11. Caustic Solvent (5th-level transmutation)
    transmutation 5th
  12. Ooze (6th-level transmutation)
    transmutation 6th
  13. Acid Storm (7th-level conjuration)
    conjuration 7th
  14. Acrid Deluge (8th-level evocation)
    evocation 8th
  15. Vitriolic Globule (9th-level evocation)
    evocation 9th

Verdant Magic

Attuning to the Verdant Wand grants you knowledge of Verdant spells which grants mastery of plants, insects, earth, and stone. The wand must be held in the hand to cast these spells.

  1. Spore Burst (Conjuration cantrip)
    conjuration cantrip
  2. Briar (Conjuration cantrip)
    conjuration cantrip
  3. Droning Swarm (1st-level conjuration)
    conjuration 1st
  4. Earthen Bough (1st-level conjuration)
    conjuration 1st
  5. Arboreal Hammer (2nd-level transmutation)
    transmutation 2nd
  6. Earthen Bulwark (2nd-level transmutation)
    transmutation 2nd
  7. Thorn Burst (3rd-level conjuration)
    conjuration 3rd
  8. Verdant Shroud (3rd-level conjuration)
    conjuration 3rd
  9. Burrow (4th-level transmutation)
    transmutation 4th
  10. Haven (4th-level conjuration)
    conjuration 4th
  11. Faultline (5th-level evocation)
    evocation 5th
  12. Verdant Armor (6th-level abjuration)
    abjuration 6th
  13. Caustic Bloom (7th-level transmutation)
    transmutation 7th
  14. Pollen Patch (8th-level conjuration)
    conjuration 8th
  15. Tabula Rasa (9th-level transmutation)
    transmutation 9th

Winter Magic

Attuning to the Winter Shard grants you knowledge of Winter spells, allowing you to sculpt ice and chill your foes. The shard must be held in the hand to cast these spells.

  1. Headwind (Evocation cantrip)
    evocation cantrip
  2. Ice Weapon (Transmutation cantrip)
    transmutation cantrip
  3. Chilling Blast (1st-level conjuration)
    conjuration 1st
  4. Ice Spike (1st-level conjuration)
    conjuration 1st
  5. Sculpt (2nd-level conjuration)
    conjuration 2nd
  6. Crystal Mantle (2nd-level evocation)
    evocation 2nd
  7. Crystal Guard (3rd-level conjuration)
    conjuration 3rd
  8. Winter's Wind (3rd-level evocation)
    evocation 3rd
  9. Aura of Ice (4th-level transmutation)
    transmutation 4th
  10. Cold Snap (4th-level evocation)
    evocation 4th
  11. Hibernate (5th-level abjuration)
    abjuration 5th
  12. Hoarfrost (6th-level transmutation)
    transmutation 6th
  13. Deep Freeze (7th-level transmutation)
    transmutation 7th
  14. Glacial Fog (8th-level evocation)
    evocation 8th
  15. Absolute Zero (9th-level evocation)
    evocation 9th

Last updated Nov 25 2024

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