5th-level conjuration
You attempt to ignite a magical ember inside a creature within range. The target must make a Constitution saving throw. It takes 4d10 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target glows for the duration, shedding dim light in a 15-foot radius. Before the spell ends, you can use a bonus action to end the spell and deal 5d10 fire damage to the glowing target.
If a glowing creature is reduced to 0 hit points before the spell ends, it is rendered to ash by swirling, roaring flames. When this occurs, each creature within 10 feet of it must make a Dexterity saving throw, taking 5d10 fire damage on a failed save, or half as much damage on a successful one.
When you cast this spell using a spell slot of 6th level or higher, each instance of damage increases by 1d10 for each slot level above 5th.
Last updated Nov 22 2024 @ 18:55
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