8th-level conjuration
Choosing a creature that you are familiar with, you magically beckon it to join you. If the target is on the same plane of existence as you, it becomes aware of your beckoning. If the target refuses your beckon, it must make a Charisma saving throw. If you hold a possession, garment, or body part from the target, it makes this saving throw with disdvantage. On a succesful save, it remains where it is.
If the target accepts your beckon or fails its saving throw, it is instantly teleported to an unoccupied space of your choice within 30 feet of you. The chosen space must be on a surface that can support the target and must not be dangerous ground, such as a fire or a pit.
At the end of the duration, the target can decide to remain or be returned to its original location.
Last updated Nov 23 2024
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