2nd-level abjuration
Radiant energy fills a 20-foot square from a point you touch on the ground. The energy spreads around corners. For the duration, creatures of your choice that start their turn within the area regain 1d4 hit points.
Aberrations, fiends, and undead that start their turn within the area must succeed on a Wisdom saving throw or are compelled to use their movement to leave the area of this spell.
Last updated Oct 23 2024 @ 16:22
© Black Feather Games 2024