2nd-level transmutation
Centered on a point you choose within range, dim light or darkness in a 20-foot-radius sphere becomes a mass of animated, grasping shadows. For the duration of this spell, the area becomes difficult terrain. When a creature moves into the spell’s area for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature is restrained by shadows until the spell ends. A creature restrained by the shadows can use its action to make a Strength (Athletics) check against your spell save DC. On a success, it frees itself. Until the spell ends, you can use a bonus action on each of your turns to cause 3d8 bludgeoning damage to one creature restrained by this spell.
If the area becomes illuminated with bright light, the spell ends.
Last updated Nov 19 2024 @ 17:11
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