1st-level illusion
One creature in range must make an Intelligence saving throw. On a failed save the target takes 2d6 psychic damage from an illusory attack. Choose one willing creature in range to take the blame for this attack. The target has disadvantage on attack rolls against all creatures except for the creature you chose until the end of their next turn.
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Last updated Oct 23 2024 @ 16:25
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