3rd-level necromancy
You inject venom into your victim. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d10 poison damage and is poisoned until the spell ends.
At the end of each of a poisoned target’s turns, it must make a Constitution saving throw. On a failed save, the target takes 1d10 poison damage. On a successful save the spell ends.
When you cast this spell using a spell slot of 4th level or higher, each instance of damage increases by 1d10 for each slot level above 3rd.
Last updated Oct 23 2024 @ 16:30
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