7th-level enchantment
When you cast the spell, and as your action each round for the duration, you can attempt to lull creatures to sleep. Creatures of your choice within range that can hear you must make a Wisdom saving throw. On a failed save, affected creatures fall unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.
Undead and creatures that do not require sleep are not affected by this spell.
Last updated Oct 23 2024 @ 16:27
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