Black Feather Black Feather Subclasses

subclass

Circle of the Black Feather

A Druid subclass

Druids of the Circle of the Black Feather first emerged in the primordial forests of the nascent multiverse, when all things were magical and the elder races young. These druids keep vigil over foundational secrets that safeguard the natural magics at the heart of all druidic circles. As guardians of this knowledge they exist beyond a singular body, capable of transforming into a multitude of ravens.

Adherents of this circle often feel a transcendent calling to locations or situations where great forces act to unravel the natural world. Many of them emerge within other circles, forming cabals that seek to sequester forbidden truths. Some find themselves drawn to the Black Feather by an inherent sense of oneness with creation itself.

Circle spells

Your circle grants you access to some spells when you reach certain levels in this class. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid level Circle spells
2nd Feather Fall
3rd Animal Messenger, Levitate
5th Fly, Spirit Guardians
7th Confusion, Shadow of Moil
9th Bigby’s Hand, Telekinesis

Swarm Form

2nd level Circle of the Black Feather feature

As an action, you can expend a use of your Wild Shape to take on the form of a Swarm of Spirit Ravens. When you choose this form you gain the following effects:

2024 Player’s Handbook
Under 2024 rules this feature becomes available at 3rd level in the druid class.

An Unkindness of Ravens

6th level Circle of the Black Feather feature

While under the effect of your Swarm Form feature you gain the following effects:

Scatter to the Winds

6th level Circle of the Black Feather feature

As a bonus action, you can scatter your Raven Swarm to the four winds, rendering you immune to all damage, untargettable, and incapacitated. At the start of your next turn you reform in an unoccupied space of your choice within 120 feet of the place you were last turn. Once you use this feature you can’t do so again until you finish a long rest or until you expend a spell slot of level 3 or higher.

Let Nothing Remain

10th level Circle of the Black Feather feature

As a reaction when a creature dies within 60 feet of you, you can send a Raven to feast on the departing life essence of that creature. You recover hit points equal to 1d8 + your Wisdom modifier, even if you are using your Swarm Form feature.

Blot out the Sky

14th level Circle of the Black Feather feature

While under the effect of your Swarm Form feature you gain the following effects:

Make It Your Own

Is the raven theme not quite right for your character or setting? Flavor is free, so just use a different type of flying creature with the statistics of the Swarm of Spirit Ravens.


Swarm of Spirit Ravens

Medium Beast(Swarm), Neutral

Ability Mod
STR 6 -2
DEX 14 +2
CON 8 -1
INT 3 -4
WIS 14 +2
CHA 6 -2
AC
12
HP
24 (7d8 - 7)
Challenge
1/4 (XP 50)
Proficiency Bonus
2
Speed
10ft., Fly 50ft.
Skills
Perception +4
Resistances
Bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
Charmed, Frightened, Grappled, Paralysed, Petrified, Prone, Restrained
Swarm
The swarm can occupy another creature’s space and vice versa. The swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain hit points or gain temporary hit points.

Actions

Flurry of pecks
Melee Weapon Attack, one target in the swarm’s space, +4 to hit, 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

Last updated May 1 2025

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