Brave New Vardia Humanoid Crew Antiquarian

creature

Antiquarian

It belongs in a museum

Ability Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
INT 18 +4 +4
WIS 10 +0 +0
CHA 10 +0 +0

Medium Humanoid (Any)

AC 12

HP 22 (4d8+4)

Speed
30ft.
Proficiency Bonus
2
Challenge
1/2 (XP 100)
Skills
History +6
Languages
Any 4 languages
Gear
Pistol, Whip, Thieves tools
Treasure Hunter
The antiquarian has advantage on Intelligence (Investigation) checks made to detect the presence of secret doors and traps.

Actions

Pistol
Ranged Weapon Attack, one target, range 30/90 ft., +4 to hit, 1d10+2 piercing damage.
Whip
Melee Weapon Attack, one target, 10ft reach, +4 to hit, 1d4+2 slashing damage.

Spellcasting

Intelligence
Save DC 14, Spell Attack +6
2/day each:
Identify, Find Traps, Knock

Notes

Antiquarians are highly educated explorers and treasure hunters. Aboard a ship they are essentially a passenger, although they might be expected to contribute to the running of the ship financially. On land they are to be found in local markets bartering for ancient treasure sold by unwitting shopkeepers or following local legends to uncover ancient artifacts that may or may not belong in a museum.

Last updated Oct 8 2025