| Ability |
Mod |
Save |
| STR |
14 |
+2 |
+2
|
| DEX |
10 |
+0 |
+0
|
| CON |
18 |
+4 |
+6
|
| INT |
10 |
+0 |
+0
|
| WIS |
14 |
+2 |
+2
|
| CHA |
10 |
+0 |
+0
|
Medium
Humanoid (Any)
AC
11
(Leather Armor)
HP
34
(4d8+16)
- Speed
- 30ft.
- Proficiency Bonus
- 2
- Challenge
- 1/2 (XP 100)
- Resistances
-
Poison
- Immunities
-
Poisoned
- Gear
- Leather Armor, Meat Cleaver (Shortsword), Chef's Utensils
Actions
- Meat Cleaver
- Melee Weapon Attack, one target, 5ft reach, +4 to hit, 1d6+2 piercing damage.
- Treats (6/Day)
- The Cook produces a treat from the menu and can either consume it as part of the same action or pass it to another creature within 5 feet of itself. A creature already in possession of a treat requires a bonus action to consume it.
- Goodberry Pie
- The consumer instantly gains 1d4+2 hit points.
- Carrot Cake
- For 1 hour the consumer gains darkvision up to a distance of 60 feet.
- Sugar Bomb
- For 1 hour the consumer gains an extra 10 feet of movement speed.
- Fisherman’s Friend
- For 1 minute the consumer gains 2 temporary hit points at the start of each of its turns.
Notes
Cooks are essential to the running of a ship, ensuring bellies are full for the busy day ahead. At sea they keep track of supplies, allocate rations, and prepare communal meals. On land they are always on the lookout for new ingredients and recipes to keep the crew happy.