| Ability |
Mod |
Save |
| STR |
14 |
+2 |
+2
|
| DEX |
14 |
+2 |
+2
|
| CON |
14 |
+2 |
+6
|
| INT |
10 |
+0 |
+0
|
| WIS |
14 |
+2 |
+2
|
| CHA |
14 |
+2 |
+2
|
Medium
Humanoid (Any)
AC
15
(Chain Shirt)
HP
26
(4d8+8)
- Speed
- 30 ft., Swim 30 ft., Climb 30 ft.
- Proficiency Bonus
- 4
- Challenge
- 1/2 (XP 100)
- Skills
-
Perception +6
- Gear
- Scimitar, Flintlock (Pistol), Chain Shirt
- Mariner
- As long as the First Mate is not wearing heavy armor or using a shield, it has a swimming speed and a climbing speed equal to its normal speed.
- Salty Sea Dog
- The First Mate is a seasoned and respected sailor. The First Mate has Advantage on any ability check it makes which involves the operation or maintenance of Water Vehicles or to influence the crew of Water Vehicles.
Actions
- Scimitar
- Melee Weapon Attack, one target, 5ft. reach, +6 to hit, 1d6+2 slashing damage.
- Flintlock
- Ranged Weapon Attack, one target, range 30/90 ft., +6 to hit, 1d10+2 piercing damage.
- Avast, Ye Scurvy Dogs! (1/day)
- The First Mate shouts a disarming command. Hostile creatures within 60 feet of the First Mate must make a DC 14 Wisdom saving throw. On a failed save the creature is Frightened of the First Mate until the end of its next turn.
Notes
An experienced and respected sailor, The First Mate has been at sea so long they feel more at home there than on the land. They are experts in maritime affairs, able to understand ships and the sea better than anybody else. They respect the whims of the sea and are very superstitious.