Brave New Vardia Humanoid Crew Master-at-arms

creature

Master-at-arms

Drill Instructor

Ability Mod Save
STR 16 +3 +5
DEX 14 +2 +2
CON 16 +3 +3
INT 10 +0 +0
WIS 10 +0 +0
CHA 14 +2 +2

Medium Humanoid (Any)

AC 18 (Breastplate & Shield)

HP 30 (4d8+12)

Speed
30ft.
Proficiency Bonus
2
Challenge
1/2 (XP 100)
Skills
Intimidation +4, Athletics +5
Gear
Scimitar, Horn, Breastplate, Shield
Reactive Charge
The Master-at-arms cannot be surprised while it is conscious, and can move up to its movement speed at the start of combat before any other creature has a chance to act.

Actions

Multiattack
The Master-at-arms makes two Scimitar attacks.
Scimitar
Melee Weapon Attack, one target, 5ft., +5 to hit, 1d6+3 slashing damage.
Warhorn (1/Day)
The Master-at-arms blows its horn and shouts a rousing battlecry, granting all allies that can hear it Advantage on the next saving throw made within 1 minute.

Bonus Actions

Bark Order (3/Day)
The Master-at-arms shouts an order at another creature that can hear it. That creature can use its reaction to make one attack against a creature of its choice in range.

Notes

Masters at arms are experts in the art of combat and war strategy, trained in maritime warfare. At sea they draw up battle plans and enforce discipline, ensuring each of the crew perform to the best of their abilities. On land they would be on the lookout for recruits for the ship, particularly those handy in a battle.

Last updated Oct 8 2025