Brave New Vardia Humanoid Crew Old Timer

creature

Old Timer

Ability Mod Save
STR 10 +0 +0
DEX 8 -1 -1
CON 10 +0 +0
INT 16 +3 +3
WIS 18 +4 +8
CHA 10 +0 +0

Medium Humanoid (Any)

AC 13 (Chain Shirt)

HP 18 (4d8)

Speed
25 ft.
Proficiency Bonus
4
Challenge
1/2 (XP 100)
Skills
History +7
Gear
Old Faithful (any simple melee weapon), Chain Shirt
Tall Tale (1/day)
While taking a short rest the Old Timer can share a story of the past which contains a useful lesson for the youth of today. Any creature of the Old Timer’s choice who hears the story can choose to reroll one d20 test it makes within the next 8 hours with a +5 bonus. The creature must use the new roll.
Old Friend
The Old Timer uses its Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls made with Old Faithful.

Actions

Old Faithful
Melee Weapon Attack, one target, 5ft. reach, +8 to hit, 1d6+4 bludgeoning damage.

Spellcasting

Wisdom
Save DC 16, Spell Attack +8
At Will:
Guidance
2/day each:
Borrowed Knowledge, Enthrall

Notes

Old timers often appear to be frail, but they can be surprisingly effective in a fight, relying on wisdom accumulated through their long and no doubt interesting lives, rather than raw strength. Often to be found telling a story of dubious origin, they are well respected veterans of the sea.

Last updated Oct 8 2025