| Ability |
Mod |
Save |
| STR |
10 |
+0 |
+0
|
| DEX |
8 |
-1 |
-1
|
| CON |
10 |
+0 |
+0
|
| INT |
16 |
+3 |
+3
|
| WIS |
18 |
+4 |
+8
|
| CHA |
10 |
+0 |
+0
|
Medium
Humanoid (Any)
AC
13
(Chain Shirt)
HP
18
(4d8)
- Speed
- 25 ft.
- Proficiency Bonus
- 4
- Challenge
- 1/2 (XP 100)
- Skills
-
History +7
- Gear
- Old Faithful (any simple melee weapon), Chain Shirt
- Tall Tale (1/day)
- While taking a short rest the Old Timer can share a story of the past which contains a useful lesson for the youth of today. Any creature of the Old Timer’s choice who hears the story can choose to reroll one d20 test it makes within the next 8 hours with a +5 bonus. The creature must use the new roll.
- Old Friend
- The Old Timer uses its Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls made with Old Faithful.
Actions
- Old Faithful
- Melee Weapon Attack, one target, 5ft. reach, +8 to hit, 1d6+4 bludgeoning damage.
Spellcasting
- Wisdom
- Save DC 16, Spell Attack +8
- At Will:
- Guidance
- 2/day each:
- Borrowed Knowledge, Enthrall
Notes
Old timers often appear to be frail, but they can be surprisingly effective in a fight, relying on wisdom accumulated through their long and no doubt interesting lives, rather than raw strength. Often to be found telling a story of dubious origin, they are well respected veterans of the sea.