| Ability |
Mod |
Save |
| STR |
14 |
+2 |
+2
|
| DEX |
18 |
+4 |
+6
|
| CON |
12 |
+1 |
+1
|
| INT |
8 |
-1 |
-1
|
| WIS |
12 |
+1 |
+1
|
| CHA |
10 |
+0 |
+0
|
Small
Beast (Any Primate e.g. Chimpanzee or Lemur)
AC
14
HP
18
(4d8)
- Speed
- 30ft., Climb 30ft.
- Proficiency Bonus
- 2
- Challenge
- 1/2 (XP 100)
- Skills
-
Acrobatics +6
- Languages
- Understands common
- Gear
- Bombs, Bandolier, Flint & Steel
- Slippery
- The Powder Monkey can move through the space of any creature that is Huge or smaller. In addition, opportunity attacks made against the Powder Monkey have Disadvantage.
Actions
- Wallop
- Melee Weapon Attack, one target, 5ft. reach, +4 to hit, 1d4+2 bludgeoning damage.
- Throw bomb (8 Ammunition)
- The Powder Monkey throws a bomb at a point up to 60 feet away, where it explodes and causes one of the following effects, depending on the ammunition type:
Ammunition
- Fire bomb
- Each creature in a 15-foot-radius Sphere of the bomb makes a DC 14 Dexterity saving throw, taking 2d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren’t being worn or carried start burning.
- Nail bomb
- Each creature in a 15-foot-radius Sphere of the bomb makes a DC 14 Dexterity saving throw, taking 2d10 piercing damage on a failed save or half as much damage on a successful one.
- Flash bang
- Each creature in a 15-foot-radius Sphere of the bomb makes a DC 14 Constitution saving throw. On a failed save, a target is Blinded and Deafened until the end of its next turn.
Notes
It appears that somebody thought it was a good idea to give a monkey access to explosives, which is an act they might have lived to regret. Chaotic, mischievous, and quick to anger, the powder monkey could be a useful but unpredictable ally.