| Ability |
Mod |
Save |
| STR |
14 |
+2 |
+2
|
| DEX |
14 |
+2 |
+2
|
| CON |
10 |
+0 |
+0
|
| INT |
14 |
+2 |
+2
|
| WIS |
10 |
+0 |
+0
|
| CHA |
14 |
+2 |
+2
|
Medium
Humanoid (Any)
AC
16
(Breastplate)
HP
18
(4d8)
- Speed
- 30 ft.
- Proficiency Bonus
- 2
- Challenge
- 1/2 (XP 100)
- Skills
-
Performance +4
- Gear
- Pistol, Breastplate, Rocket pack
Actions
- Pistol
- Ranged Weapon Attack, one target, range 30/90 ft., +4 to hit, 1d10+2 piercing damage.
- Punch
- Melee Weapon Attack, one target, 5ft. reach, +4 to hit, 1d6+2 bludgeoning damage.
- Flare (6/day)
- The Rocketeer shoots a flare at a point up to 120 feet away, where it explodes and sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet until the end of your next turn. Each creature in a 5-foot-radius Sphere centered on that point makes a DC 14 Dexterity saving throw, taking 2d4 Fire damage on a failed save.
Bonus Actions
- Rocketeer (6/day)
- For 1 minute, the Rocketeer gains a Fly Speed of 60 feet and can hover. However, when they land on solid ground they must succeed on a DC 12 Acrobatics check or take 1d6 bludgeoning damage and fall prone.
Notes
Rocketeers are singularly focused on developing reliable rocket propulsion, convinced it is the future of transportation. However, they often injure themselves in their pursuit of this unreliable method of getting around.