Brave New Vardia Humanoid Crew Sea Priest

creature

Sea Priest

A.k.a. Weather Witch

Ability Mod Save
STR 12 +1 +1
DEX 12 +1 +1
CON 12 +1 +1
INT 10 +0 +0
WIS 16 +3 +5
CHA 10 +0 +0

Medium Humanoid (Any)

Armor Class 14 (Chain shirt)

Hit Points 22 (4d8+4)

Proficiency Bonus 2

Speed
30ft., Swim 30ft.
Challenge
1/2 (XP 100)
Gear
Chain Shirt, Dagger, Holy symbol

Actions

Dagger
Melee or Ranged Weapon Attack, one target, 5ft reach, or range 20/60 ft., +3 to hit, 1d4+1 piercing damage.

Spellcasting

Wisdom
Save DC 13, Spell Attack +5
At will:
Light, Shape Water
2/day each:
Create or Destroy Water, Cure Wounds, Fog Cloud
1/day each:
Gust of Wind, Warding Wind

Just like the sea itself, sea priests are sometimes found in dark moods and other times they are serene. Although the whims of the sea are not controllable, they can be somewhat appeased through ritual and superstition.

~ Written by a Human Being ~

This entry last updated Dec 7 2025

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