| Ability |
Mod |
Save |
| STR |
8 |
-1 |
-1
|
| DEX |
18 |
+4 |
+4
|
| CON |
12 |
+1 |
+1
|
| INT |
10 |
+0 |
+0
|
| WIS |
12 |
+1 |
+1
|
| CHA |
10 |
+0 |
+0
|
Tiny
Beast
AC
13
HP
14
(4d4+4)
- Speed
- 40ft., Climb 40ft.
- Proficiency Bonus
- 2
- Challenge
- 1/2 (XP 100)
- Skills
-
Acrobatics +6
- Senses
- Darkvision 60 ft.
- Languages
- Understands common but cannot speak
- Pounce
- The Ship cat can Long Jump or High Jump up to 40 feet with or without a running start.
- Keen Smell
- The Ship cat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
- Scratch
- Melee Weapon Attack, one target, 5ft., +6 to hit, 1d6+4 slashing damage.
- Frenzy (Recharge 6)
- The Ship Cat makes three Scratch attacks
Notes
Taking on the attitude and personality of its crew, a ship cat spends most of its time sleeping or catching rats. Although it is naturally inclined to avoid danger, when given no choice a ship cat can make any creature regret getting in it’s way.