| Ability |
Mod |
Save |
| STR |
10 |
+0 |
+0
|
| DEX |
14 |
+2 |
+2
|
| CON |
10 |
+0 |
+0
|
| INT |
10 |
+0 |
+0
|
| WIS |
12 |
+1 |
+1
|
| CHA |
18 |
+4 |
+6
|
Medium
Fey (Any)
AC
12
HP
18
(4d8)
- Speed
- 30ft., Swim 30ft.
- Proficiency Bonus
- 2
- Challenge
- 1/2 (XP 100)
- Skills
-
Persuasion +6
- Resistances
-
Cold
- Senses
- Darkvision 120ft.
- Amphibious
- The Siren can breathe air and water.
Actions
- Claws
- Melee Weapon Attack, one target, 5ft reach, +4 to hit, 1d4+2 slashing damage.
- Hypnotize (3/Day)
- The Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 14 Intelligence saving throw or become Incapacitated until the end of its next turn, staring lovingly at the Siren.
Spellcasting
- Charisma
- Save DC 14, Spell Attack +6
- At Will:
- Message, Mind Sliver
- 2/day each:
- Animal Friendship, Charm person, Enthrall, Suggestion.
Notes
Although humanoid in appearance, sirens are of Fey origins, and are instinctively able to manipulate others, especially those of the opposite sex. Sirens are social chameleons, able to act in ways that others find appealing, and prone to getting what they want.