Brave New Vardia Exotic Crew Siren

creature

Siren

Alluring & fascinating

Ability Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 10 +0 +0
INT 10 +0 +0
WIS 12 +1 +1
CHA 18 +4 +6

Medium Fey (Any)

AC 12

HP 18 (4d8)

Speed
30ft., Swim 30ft.
Proficiency Bonus
2
Challenge
1/2 (XP 100)
Skills
Persuasion +6
Resistances
Cold
Senses
Darkvision 120ft.
Amphibious
The Siren can breathe air and water.

Actions

Claws
Melee Weapon Attack, one target, 5ft reach, +4 to hit, 1d4+2 slashing damage.
Hypnotize (3/Day)
The Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 14 Intelligence saving throw or become Incapacitated until the end of its next turn, staring lovingly at the Siren.

Spellcasting

Charisma
Save DC 14, Spell Attack +6
At Will:
Message, Mind Sliver
2/day each:
Animal Friendship, Charm person, Enthrall, Suggestion.

Notes

Although humanoid in appearance, sirens are of Fey origins, and are instinctively able to manipulate others, especially those of the opposite sex. Sirens are social chameleons, able to act in ways that others find appealing, and prone to getting what they want.

Last updated Oct 8 2025