| Ability |
Mod |
Save |
| STR |
10 |
+0 |
+0
|
| DEX |
18 |
+4 |
+4
|
| CON |
6 |
-2 |
-2
|
| INT |
10 |
+0 |
+0
|
| WIS |
10 |
+0 |
+0
|
| CHA |
16 |
+3 |
+5
|
Medium
Undead (Any)
AC
14
HP
10
(4d8-8)
- Speed
- Fly 30ft. (hover)
- Proficiency Bonus
- 2
- Challenge
- 1/2 (XP 100)
- Skills
-
Stealth +6
- Senses
- Darkvision 60ft.
- Incorporeal Movement
- The Spirit can move through other creatures and objects as if they were Difficult Terrain. It can end its turn inside a creature or object.
- Etherealness
- The Spirit exists in the Border Ethereal. The Spirit is visible on the Material Plane but it can’t be affected by anything there. The Spirit can only interact with the Material Plane though its own spellcasting.
- Unbreakable Chain
- The Spirit is bound to a ship on the Material Plane and cannot move more than 1 mile from that ship. If the Spirit dies it reforms 1d4 days later at the ship it is bound to. If that ship is destroyed, the Spirit cannot reform.
Spellcasting
- Charisma
- Save DC 13, Spell Attack +5
- At Will:
- Dancing lights, Gust, Mage Hand
- 2/day each:
- Cause Fear, Dissonant Whispers, Invisibility
Notes
Bound to a ship, a spirit is sometimes created from the essence of a long-dead sailor who served and died aboard. In other cases, a ship spirit can be the manifestation of the personality of the ship itself, an amalgam of all who have sailed aboard it.