Brave New Vardia Exotic Crew Spirit

creature

Spirit

Ability Mod Save
STR 10 +0 +0
DEX 18 +4 +4
CON 6 -2 -2
INT 10 +0 +0
WIS 10 +0 +0
CHA 16 +3 +5

Medium Undead (Any)

AC 14

HP 10 (4d8-8)

Speed
Fly 30ft. (hover)
Proficiency Bonus
2
Challenge
1/2 (XP 100)
Skills
Stealth +6
Senses
Darkvision 60ft.
Incorporeal Movement
The Spirit can move through other creatures and objects as if they were Difficult Terrain. It can end its turn inside a creature or object.
Etherealness
The Spirit exists in the Border Ethereal. The Spirit is visible on the Material Plane but it can’t be affected by anything there. The Spirit can only interact with the Material Plane though its own spellcasting.
Unbreakable Chain
The Spirit is bound to a ship on the Material Plane and cannot move more than 1 mile from that ship. If the Spirit dies it reforms 1d4 days later at the ship it is bound to. If that ship is destroyed, the Spirit cannot reform.

Spellcasting

Charisma
Save DC 13, Spell Attack +5
At Will:
Dancing lights, Gust, Mage Hand
2/day each:
Cause Fear, Dissonant Whispers, Invisibility

Notes

Bound to a ship, a spirit is sometimes created from the essence of a long-dead sailor who served and died aboard. In other cases, a ship spirit can be the manifestation of the personality of the ship itself, an amalgam of all who have sailed aboard it.

Last updated Oct 8 2025