Brave New Vardia Exotic Crew Steelbeard

creature

Steelbeard

Automated Admiral

Ability Mod Save
STR 16 +3 +3
DEX 16 +3 +3
CON 18 +4 +6
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0

Medium Construct (Any)

AC 17 (natural armor)

HP 34 (4d8+16)

Speed
30 ft., Climb 30 ft.
Proficiency Bonus
2
Challenge
1/2 (XP 100)
Skills
Athletics +5
Immunities
Poisoned, Poison
Senses
Darkvision 60 ft.
Gear
Scimitar, Flintlock (Pistol)
Bottom Treader
The Steelbeard cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet.

Actions

Scimitar
Melee Weapon Attack, one target, 5ft. reach, +5 to hit, 1d6+3 slashing damage.
Flintlock
Ranged Weapon Attack, one target, range 30/90 ft., +5 to hit, 1d10+3 piercing damage.
YAAAAARRRRR! (2/day)
The Steelbeard emits a battlecry. An aura radiates from the Steelbeard in a 30-foot Emanation until the end of its next turn. While in the aura, the Steelbeard’s allies have Resistance to Bludgeoning, Piercing, and Slashing from nonmagical attacks.

Bonus Actions

Rapid traversal
The Steelbeard shoots a grappling hook at a surface within 30 feet that it can see and is instantly moved to that surface without provoking opportunity attacks.

Notes

A construct whose programmed purpose is to be the most stereotypical pirate that ever pirated, the steelbeard ruthlessly pursues any opportunity to loot and plunder. The eyepatch is purely cosmetic.

Last updated Jul 17 2025