Brave New Vardia Humanoid Crew Stowaway

creature

Stowaway

Little Scamp

Ability Mod Save
STR 10 +0 +0
DEX 14 +2 +4
CON 10 +0 +0
INT 10 +0 +0
WIS 16 +3 +3
CHA 14 +2 +2

Small Humanoid (Any)

AC 12

HP 18 (4d8)

Speed
30ft.
Proficiency Bonus
2
Challenge
1/2 (XP 100)
Skills
Sleight of hand +4
Gear
Dagger, Sling, Thieves' tools

Actions

Dagger
Melee Weapon Attack, one target, 5ft. reach, +4 to hit, 1d4+2 slashing damage.
Sling
Ranged Weapon Attack, one target, 30/120 ft range, +4 to hit, 1d4+2 bludgeoning damage.
Trip
The Stowaway tries to trip a Medium or smaller creature within 5 feet. The target must succeed on a DC 14 Dexterity saving throw or have the Prone condition.
Escape Artist (Recharge 6)
The Stowaway escapes from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.

Bonus Actions

Survival Instinct
The Stowaway takes the Disengage or Hide action.

Notes

Trying to find a better life, the stowaway is an evasive scoundrel used to a life on the road. Valuing their freedom above all else, they will do anything to avoid captivity. Easily bored, they are often to be found exploring hidden corners and hiding in strange and unlikely places.

Last updated Oct 8 2025