Brave New Vardia Humanoid Crew Surgeon

creature

Surgeon

Fully qualified doctor

Ability Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 10 +0 +0
INT 10 +0 +0
WIS 16 +3 +5
CHA 10 +0 +0

Medium Humanoid (Any)

AC 12

HP 18 (4d8)

Speed
30ft.
Proficiency Bonus
2
Challenge
1/2 (XP 100)
Skills
Sleight of hand +4, Medicine +5
Gear
Scalpel (Dagger), Doctor's Bag
Snake Oil (1/Day)
While taking a short rest the Surgeon can prepare their famous revitalizing tonic. Any ally who drinks the tonic gains 2d4 temporary hit points until the end of their next long rest.

Actions

Scalpel
Melee Weapon Attack, one target, 5ft reach, +4 to hit, 1d4+2 slashing damage.
Triage (6/Day)
The Surgeon provides medical treatment to a creature within 5 feet of itself. That creature can then expend one Hit Dice to regain hit points (as if it were partaking of a short rest). In addition, it is cured of one Poison or Disease.
Smelling Salts (3/Day)
The Surgeon holds smelling salts under the nose of another creature within 5 feet of itself, ending one condition on it: Charmed, Frightened, Paralyzed, Stunned, or Unconscious. If the target has 0 Hit Points but isn’t dead, it regains 1 hit point.

Notes

Surgeons are responsible for preserving the life (but not necessarily the health and happiness) of the crew. On a ship the surgeon is responsible for amputations, triage, and generally keeping the crew alive. On land the surgeon will be gathering supplies, making contact with other healers, or experimenting with new concoctions and ingredients.

Last updated Jun 13 2025