Brave New Vardia Humanoid Crew Tourist

creature

Tourist

Optimistic Traveller

Ability Mod Save
STR 10 +0 +0
DEX 10 +0 +0
CON 10 +0 +0
INT 10 +0 +0
WIS 10 +0 +0
CHA 14 +2 +2

Medium Humanoid (Any)

AC 10

HP 18 (4d8)

Speed
30 ft.
Proficiency Bonus
2
Challenge
1/2 (XP 100)
Skills
Persuasion +4
Gear
Backpack, Map, Journal
Pacifist
The Tourist cannot willingly attack or cause harm to any creature. They always choose to negotiate, bargain, run, or hide.
Universal Translator
Through shouting and gestures, the tourist can communicate simple ideas with all creatures.

Actions

Just the thing! (1/Day)
The Tourist has an uncanny knack for finding exactly the item they need packed at the top of their backpack. As an action the tourist can produce a tiny manufactured, generic, nonmagical item that weighs 10 pounds or less and is worth 100 gp or less such as a magnifying glass, a lantern, a crowbar, a tent, fishing tackle, a mirror, or anything else that might justifiably be found in the backpack of a well-prepared tourist.

Bonus Actions

Protect Me! (3/Day)
The Tourist gains 10 Temporary hit points if it is within 5 feet of a friendly creature.

Reactions

Plot Armor (3/Day)
When the Tourist fails a saving throw, they can choose to succeed instead.

Notes

A Tourist is often completely oblivious to danger, consumed by excitement and optimism. They wander through hostile lands getting by unscathed through a combination of impossible luck and being well prepared for any eventuality.

Last updated Nov 25 2025