| Ability |
Mod |
Save |
| STR |
10 |
+0 |
+0
|
| DEX |
10 |
+0 |
+0
|
| CON |
10 |
+0 |
+0
|
| INT |
10 |
+0 |
+0
|
| WIS |
10 |
+0 |
+0
|
| CHA |
14 |
+2 |
+2
|
Medium
Humanoid (Any)
AC
10
HP
18
(4d8)
- Speed
- 30 ft.
- Proficiency Bonus
- 2
- Challenge
- 1/2 (XP 100)
- Skills
-
Persuasion +4
- Gear
- Backpack, Map, Journal
- Pacifist
- The Tourist cannot willingly attack or cause harm to any creature. They always choose to negotiate, bargain, run, or hide.
- Universal Translator
- Through shouting and gestures, the tourist can communicate simple ideas with all creatures.
Actions
- Just the thing! (1/Day)
- The Tourist has an uncanny knack for finding exactly the item they need packed at the top of their backpack. As an action the tourist can produce a tiny manufactured, generic, nonmagical item that weighs 10 pounds or less and is worth 100 gp or less such as a magnifying glass, a lantern, a crowbar, a tent, fishing tackle, a mirror, or anything else that might justifiably be found in the backpack of a well-prepared tourist.
Bonus Actions
- Protect Me! (3/Day)
- The Tourist gains 10 Temporary hit points if it is within 5 feet of a friendly creature.
Reactions
- Plot Armor (3/Day)
- When the Tourist fails a saving throw, they can choose to succeed instead.
Notes
A Tourist is often completely oblivious to danger, consumed by excitement and optimism. They wander through hostile lands getting by unscathed through a combination of impossible luck and being well prepared for any eventuality.