Weave Relics

Nine mythical items that grant access to 140 new spells

- Weave Relics -
When the eruption of reality settled into the planes of existence, the magic of creation stretched and warped under the strain. These ripples echo through the multiverse to this day as wild magic. But some coalesced into Weave Relics, objects of unprecedented power that defy the accepted understanding of spell craft. With this book their secrets are now laid bare, granting powerful abilities and new spells to anyone daring enough to wield them.

When the eruption of reality settled into the planes of existence, the magic of creation stretched and warped under the strain. These ripples echo through the multiverse to this day as wild magic. But some coalesced into Weave Relics, objects of unprecedented power that defy the accepted understanding of spell craft. With this book their secrets are now laid bare, granting powerful abilities and new spells to anyone daring enough to wield them.

Table of Contents
  1. Magic Items
  2. Chrono Magic
  3. Cinder Magic
  4. Dark Magic
  5. Galvanic Magic
  6. Radiant Magic
  7. Subtle Magic
  8. Toxic Magic
  9. Verdant Magic
  10. Winter Magic

Magic Items

  1. Chronometer

  2. Cinder Stone

  3. Dark Heart

  4. Galvanic Stones

  5. Radiant Crown

  6. Subtle Bell

  7. Toxic Gland

  8. Verdant Wand

  9. Winter Shard

Chrono Magic

Attuning to the Chronometer grants you knowledge of Chrono spells which are themed around time and spacial distortion. The chronometer must be held in the hand to cast these spells.

  1. Displace (Conjuration cantrip)
    Spell cantrip
  2. Hiatus (Transmutation cantrip)
    Spell cantrip
  3. Impetus (1st-level transmutation)
    Spell 1st
  4. Blink Strike (1st-level conjuration)
    Spell 1st
  5. Propel (2nd-level evocation)
    Spell 2nd
  6. Residual Echo (2nd-level divination)
    Spell 2nd
  7. Arcane Aperture (3rd-level conjuration)
    Spell 3rd
  8. Entropy (3rd-level necromancy)
    Spell 3rd
  9. Reconstruct (4th-level enchantment)
    Spell 4th
  10. Trapdoor (4th-level conjuration)
    Spell 4th
  11. Evasiveness (5th-level abjuration)
    Spell 5th
  12. Procrastination (6th-level evocation)
    Spell 6th
  13. Avert Fate (7th-level divination)
    Spell 7th
  14. Beckon (8th-level conjuration)
    Spell 8th
  15. Paradox (9th-level transmutation)
    Spell 9th

Cinder Magic

Attuning to the Cinder Stone grants you knowledge of Cinder spells which are themed around heat and flames. The stone must be held in the hand to cast these spells.

  1. Hot Hands (Transmutation cantrip)
    Spell cantrip
  2. Ring of Fire (Evocation cantrip)
    Spell cantrip
  3. Cinder Shield (1st-level conjuration)
    Spell 1st
  4. Ignition (1st-level evocation)
    Spell 1st
  5. Ember Burst (2nd-level evocation)
    Spell 2nd
  6. Sabotage (2nd-level evocation)
    Spell 2nd
  7. Wildfire (3rd-level conjuration)
    Spell 3rd
  8. Molten Beam (3rd-level evocation)
    Spell 3rd
  9. Surge (4th-level evocation)
    Spell 4th
  10. Infernal Vent (4th-level evocation)
    Spell 4th
  11. Pyre (5th-level conjuration)
    Spell 5th
  12. Phoenix Dive (6th-level evocation)
    Spell 6th
  13. Hearthlight (7th-level enchantment)
    Spell 7th
  14. Dancing Fire (8th-level conjuration)
    Spell 8th
  15. Supernova (9th-level evocation)
    Spell 9th

Dark Magic

Attuning to the Dark Heart grants you knowledge of Dark spells which are themed around death, undeath, and shadows. The heart must be held in the hand to cast these spells.

  1. Dark Arts (Necromancy cantrip)
    Spell cantrip
  2. Fatigue (Necromancy cantrip)
    Spell cantrip
  3. Cloak (1st-level transmutation)
    Spell 1st
  4. Amputate (1st-level transmutation)
    Spell 1st
  5. Life Siphon (1st-level necromancy)
    Spell 1st
  6. Death Grip (2nd-level evocation)
    Spell 2nd
  7. Devouring Swarm (2nd-level evocation)
    Spell 2nd
  8. Grasping Shadows (2nd-level transmutation)
    Spell 2nd
  9. Blood Rain (3rd-level necromancy)
    Spell 3rd
  10. Bloodstone (3rd-level conjuration)
    Spell 3rd
  11. Maddening Chorus (3rd-level enchantment)
    Spell 3rd
  12. Shadow Puppet (4th-level necromancy)
    Spell 4th
  13. Ink (4th-level transmutation)
    Spell 4th
  14. Brand (5th-level enchantment)
    Spell 5th
  15. Essence Transfer (5th-level necromancy)
    Spell 5th
  16. Soul Shield (6th-level evocation)
    Spell 6th
  17. Ill Fortune (7th-level enchantment)
    Spell 7th
  18. Ravages of Time (8th-level necromancy)
    Spell 8th
  19. Skeleton Horde (9th-level necromancy)
    Spell 9th

Galvanic Magic

Attuning to the Galvanic Stones grants you knowledge of Galvanic spells which are themed around chaotic lightning, the crack of thunder, and bursts of intense speed. The stones must be held in the hand to cast these spells.

  1. Jolt (Evocation cantrip)
    Spell cantrip
  2. Arc (Evocation cantrip)
    Spell cantrip
  3. Voltaic Sentinel (1st-level conjuration)
    Spell 1st
  4. Thunder Strike (1st-level evocation)
    Spell 1st
  5. Ball Lightning (2nd-level evocation)
    Spell 2nd
  6. Magnetize (2nd-level evocation)
    Spell 2nd
  7. Sap (3rd-level evocation)
    Spell 3rd
  8. Flicker (3rd-level evocation)
    Spell 3rd
  9. Overcharge (4th-level transmutation)
    Spell 4th
  10. Soar (4th-level evocation)
    Spell 4th
  11. Power Sink (5th-level evocation)
    Spell 5th
  12. Tempest (6th-level transmutation)
    Spell 6th
  13. Static Cage (7th-level evocation)
    Spell 7th
  14. Lightning Rod (8th-level evocation)
    Spell 8th
  15. Nimbus (9th-level evocation)
    Spell 9th

Radiant Magic

Attuning to the Radiant Crown grants you knowledge of Radiant spells which can both preserve and destroy with glorious light. The crown must be worn on the head to cast these spells.

  1. Halt (Enchantment cantrip)
    Spell cantrip
  2. Rebuke (Evocation cantrip)
    Spell cantrip
  3. Bright Spear (1st-level conjuration)
    Spell 1st
  4. Divine Light (1st-level evocation)
    Spell 1st
  5. Battle Hymn (2nd-level abjuration)
    Spell 2nd
  6. Consecrate (2nd-level abjuration)
    Spell 2nd
  7. Bastion (3rd-level abjuration)
    Spell 3rd
  8. Seeker (3rd-level evocation)
    Spell 3rd
  9. Essence Bolt (4th-level evocation)
    Spell 4th
  10. Overwhelming Glory (4th-level conjuration)
    Spell 4th
  11. Dome of Protection (5th-level evocation)
    Spell 5th
  12. Heavenly Pillar (5th-level evocation)
    Spell 5th
  13. Lightbringer (6th-level enchantment)
    Spell 6th
  14. Breath of Life (7th-level evocation)
    Spell 7th
  15. Power Word Glory (8th-level enchantment)
    Spell 8th
  16. Mass Renewal (9th-level transmutation)
    Spell 9th

Subtle Magic

Attuning to the Subtle Bell grants you knowledge of Subtle spells which draw on the realm of dreams, misdirection, and trickery. The bell must be held in the hand to cast these spells.

  1. Resonance (Enchantment cantrip)
    Spell cantrip
  2. Soul Darts (Conjuration cantrip)
    Spell cantrip
  3. Obscura (1st-level necromancy)
    Spell 1st
  4. Misdirection (1st-level illusion)
    Spell 1st
  5. Slumber (2nd-level enchantment)
    Spell 2nd
  6. Spectral Wounds (2nd-level illusion)
    Spell 2nd
  7. Delirium (3rd-level enchantment)
    Spell 3rd
  8. Passenger (3rd-level divination)
    Spell 3rd
  9. Cheat Death (4th-level illusion)
    Spell 4th
  10. Sleepwalk (4th-level enchantment)
    Spell 4th
  11. Phantasmal Foe (5th-level illusion)
    Spell 5th
  12. Decoy (6th-level illusion)
    Spell 6th
  13. Lullaby (7th-level enchantment)
    Spell 7th
  14. Fugue (8th-level enchantment)
    Spell 8th
  15. Uncertainty (9th-level conjuration)
    Spell 9th

Toxic Magic

Attuning to the Toxic Gland grants you knowledge of Toxic spells which are concerned with acids, poisons, and corrosion. The gland must be held in the hand to cast these spells.

  1. Mucus (Evocation cantrip)
    Spell cantrip
  2. Caustic Spit (Evocation cantrip)
    Spell cantrip
  3. Enzyme (1st-level evocation)
    Spell 1st
  4. Poison Cloud (1st-level transmutation)
    Spell 1st
  5. Reactive Spray (2nd-level transmutation)
    Spell 2nd
  6. Foul Breath (2nd-level necromancy)
    Spell 2nd
  7. Acid Spray (3rd-level evocation)
    Spell 3rd
  8. Stinger (3rd-level necromancy)
    Spell 3rd
  9. Weaken (4th-level evocation)
    Spell 4th
  10. Dissolving Grasp (4th-level transmutation)
    Spell 4th
  11. Caustic Solvent (5th-level transmutation)
    Spell 5th
  12. Ooze (6th-level transmutation)
    Spell 6th
  13. Acid Storm (7th-level conjuration)
    Spell 7th
  14. Acrid Deluge (8th-level evocation)
    Spell 8th
  15. Vitriolic Globule (9th-level evocation)
    Spell 9th

Verdant Magic

Attuning to the Verdant Wand grants you knowledge of Verdant spells which grants mastery of plants, insects, earth, and stone. The wand must be held in the hand to cast these spells.

  1. Spore Burst (Conjuration cantrip)
    Spell cantrip
  2. Briar (Conjuration cantrip)
    Spell cantrip
  3. Droning Swarm (1st-level conjuration)
    Spell 1st
  4. Earthen Bough (1st-level conjuration)
    Spell 1st
  5. Arboreal Hammer (2nd-level transmutation)
    Spell 2nd
  6. Earthen Bulwark (2nd-level transmutation)
    Spell 2nd
  7. Thorn Burst (3rd-level conjuration)
    Spell 3rd
  8. Verdant Shroud (3rd-level conjuration)
    Spell 3rd
  9. Burrow (4th-level transmutation)
    Spell 4th
  10. Haven (4th-level conjuration)
    Spell 4th
  11. Faultline (5th-level evocation)
    Spell 5th
  12. Verdant Armor (6th-level abjuration)
    Spell 6th
  13. Caustic Bloom (7th-level transmutation)
    Spell 7th
  14. Pollen Patch (8th-level conjuration)
    Spell 8th
  15. Tabula Rasa (9th-level transmutation)
    Spell 9th

Winter Magic

Attuning to the Winter Shard grants you knowledge of Winter spells, allowing you to sculpt ice and chill your foes. The shard must be held in the hand to cast these spells.

  1. Headwind (Evocation cantrip)
    Spell cantrip
  2. Ice Weapon (Transmutation cantrip)
    Spell cantrip
  3. Chilling Blast (1st-level conjuration)
    Spell 1st
  4. Ice Spike (1st-level conjuration)
    Spell 1st
  5. Sculpt (2nd-level conjuration)
    Spell 2nd
  6. Crystal Mantle (2nd-level evocation)
    Spell 2nd
  7. Crystal Guard (3rd-level conjuration)
    Spell 3rd
  8. Winter's Wind (3rd-level evocation)
    Spell 3rd
  9. Aura of Ice (4th-level transmutation)
    Spell 4th
  10. Cold Snap (4th-level evocation)
    Spell 4th
  11. Hibernate (5th-level abjuration)
    Spell 5th
  12. Hoarfrost (6th-level transmutation)
    Spell 6th
  13. Deep Freeze (7th-level transmutation)
    Spell 7th
  14. Glacial Fog (8th-level evocation)
    Spell 8th
  15. Absolute Zero (9th-level evocation)
    Spell 9th

Last updated Nov 25 2024